some insights on healers vs. main room avatar, i shamelessly stolen from freelancer guild forum on CT. I dont use Contravention line, cuz i am lazy to change target lol, but food for thoughts for allAs a Cleric, for Main room Avater, here's my spell saved lineup:
Separated them by type for easier viewing of function.
Spell Cast Time Description
Galvo's Retort (1.5s) Defensive Proc cast on Player (procs heals, reverse DS on ToT)
Holy Contravention (1.5s) Nuke/Heal Target's Target
Celestial Contravention (1.5s) Nuke/Heal Target's Target
Elysian Contravention (1.5s) Nuke/Heal Target's Target
Glorious Censure (1.0s) Twincast Heal Proc (shortbuff; next two heals cast will be doubled)
Holy Intervention (1.5s) Heal/Nuke Target's Target (with twinproc above, these double heal)
Celestial Intervention (1.5s) Heal/Nuke Target's Target (with twinproc above, these double heal)
Elysian Intervention (1.5s) Heal/Nuke Target's Target (with twinproc above, these double heal)
Divine Invocation (2.5s) Safety buff, cast on Tank, chance to full HP heal if/when they bottom out
Forteenth Catalyst (0.5s) Fast heal, only if target below 45% HP
Shining Armor (3.0s) Defensive buff cast on Tanks (Mitigates Hit DMG, Procs Heals + Stuns ToT)
Promised Resurgence (0.3s) Delayed Heal (land on target, it fires a big heal 18s later)
Clerics, note that I don't have the following in the above setup:
Group Heal (too slow)
Splash (too slow)
Single-target HoT (too slow)
Single-target Direct Heal (Zealous Light, too slow)
Now, some of ya might be thinking, wtf! But really, there's no time we won't have one of the above fast casts available.
Remember each phase shift is 65 seconds. So every 65 seconds we're in a slow aura.
For times without spell slow (ie, purple robe), work in those mitigation lines to refresh as needed: SA, Galvos, DI, while between each cast muscle in a fast cast heal/twin.
by Furro |