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負責MA 要注意的情況

今天負責MA工作...由於戰術變更,因此MA 的反應要更快....
不能發呆...INC HP後要立即跑位...當HP 1 跟 HP2 殺掉後要立即處理TEMPLAR
(DPS 不足的話大概已 POP4 TEMPLAR)

PS: MA 如吃到EMOTE 一樣要跑BANNER....不能免疫....

Post Last Edit by Yuma at 2012-8-14 07:33

分析一下兩種戰術的問題

戰術1 依次序將HPX 一隻一隻拉回CAMP 打

好處: DPS不用四處跑....治療可以更好的運用AE HEAL功能
壞處:  對像是HPX, AE 跟DPS 會強一點..若超出90秒時限HPX 會轉移

戰術2 先殺HP  HPX 留最後處理
好處: HP DPS AE相對較弱,容易處理..
壞處:  DPS 要跑位置,遇上發呆的RAIDER 會令DPS輸出下降,跑位置也影響治療輸出


使用戰術1的最理想成積: 殺掉兩隻HPX2 ,不過之後TANK DOWN LOSE CONTROL

使用戰術2的最理想成積: 殺掉HPX,HPX2打至30%左右..輸出不足夠 但坦數量足夠[第二隻HPX 由TIGER負責除了MA外還有2隻SK BACK UP 坦不過火力輸出不足...]

兩種戰術也遇上第二隻HP DPS輸出不足,因此POP大量TEMPLAR 令控場失控....

超過4隻TEMPLAR就會很容易令RAID 失控

站在MA 的立場....我是較喜歡DPS固定在CAMP 開打 (即戰術1)
跑位置DPS 若遇上RAIDER LAG的情況將會易出現混亂 (如跑進水邊引致ADD POP)

跑位置的時候就算只有5秒左右也已經有相當的DPS被浪費了(再者以我自己的觀察單是要集結DPS在定位便已經是10秒左右..)

因此,我是較支持將HPX 一隻一隻拉回CAMP 殺 (只要排好次序...順序將HPX 拉回CAMP 殺就好...治療與DPS也可以較專心完成自己的工作,LAG的影響也相對較少)

至於AE EMOTE...除了HP TANK較不容易吃到外..任何人也有機會吃AE,只能祈求不要讓補血/ENC 被EMOTE叫到...不然一邊MEZ 一邊跑AE實在吃力

最後要提一下負責INC 的RAIDER 一定要SET COUNTDOWN [10 >5> 3>2>1] ..因為OSEKA RAID比較容易SOK ,不提示一下不行,讓大家好好準備一下

想到一個方法下次看看行不行...

INC HP
HPX1 > HPX2 >TEMPLAR

當DPS 開始清理TEMPLAR 的時候 ,負責第三隻HPX 的坦慢慢移動至中間CAMP 位置(這邊可以請MNK/SK
協助PULL)...當TEMPLAR 處理好後便DPS HPX 3

===============================================================

殺掉HPX 3 後就看TEMPLAR POP的情況再決定如何處理

TEMPLAR POP <4 ,直接DPS HPX 4 (一樣由TANK 跟 SK/PULLER 協助拉至CAMP )
TEMPLAR POP > 4  先殺TEMPLAR 再殺HPX 4

因為ZAM 沒有說過HPX數量下降後會令ZEALOT /TEMPLAR POP速度加快,即使說只要我們的節奏無打亂,應該是越來越穩....

1-3隻HP 一定要快處理
4-6 HP 可以慢慢殺,調整RAID的節奏

又,每殺掉一隻HPX 後應該可以抽出1 TANK +2 HEALER支援跟他HP TEAM
因此HP TANK本身應該準備好應付隨時發生TANK DOWN要接坦的情況..

如果POP 人數正常...
正常來說 HPX 2 DOWN後我們應該會有2 TANK + 4 HEAL可以抽出來作支援力量

MA 安排兩位是正確的做法,最少MA1 DIE後還有人指揮場面,不會令DPS 不知所措

ZEALOT TEAM目前來說TUNNEL 7 的情況最不穩定,因為距離水邊路線最短...我覺得即使放棄一隻DPS也要增強這邊的火力..確保HPX3 DOWN 前不會MISS ZEALOT....

================================================================

當我們有把握殺掉3隻HPX 後...可以開始構思10 CLICK HPX的安排
10 CLICK 只要不是HELAER 跟TANK 也可以排進去
最簡單的做法就是直接令G? 至 G? 的人負責檢跟CLICK
由RL 在RS 頻COUNTDOWN 再在10秒內完成CLICK 任務...
當EMOTE POP後清掉場上 的ADD 然後就WIN 了! (HPX 在10 CLICK仍會打人...一樣要治療跟坦)

THE main point for new raid plan is to make sure all our dps know follow ma to dps hp when
the target change. As we need to use our box cle to support our heal power, its quite hard to ask them follow our mt to run when change target....

hope we can do better for next try and at least we can keep 2hp down in the next oseka
raid ........

20/8 (MON)

1 enc mez templar not stable, sometimes templar lose control and run to tank make wipe

2  dps a bit low tonight ,2 templar pop after first hp down

3  tank 1(tiger) and Tank 3(amadeous)  heal support seems not stable, maybe healer lag
cuase heal  power problem

4 may be we need to set a back up plan for templar, if our dps not good to down hp fast
we should kill templar first after first hp down to make enc  less pressure

問題根本還是兩個

1 如何令我們的TANK 可以撐久一點? (不管是TANK 還是治療方面也是同樣重要]
2 TEMPLAR 的MEZ 要更加穩定..不然會令TEMPLAR 打MT ...令RAID失控...

FOLLOW MA DPS大致做到了..只是偶爾會有一些AFK/SOK 情況...
時間不足無法TRY 太多次
希望下一次能再好一點...

作為MA 我也希望ENC 盡量將TEMPLAR 集中MEZ 在中間地帶...
到了清TEMPLAR的時候就可以容易拉回來CAMP 處理...

如果要獨立讓1G 處理TEMPLAR
最少要由一個 SK/PAL + 2ENC + 1CLE + 1DPS 組合組成....(當然2位ENC也可以幫忙DPS)
組成大概是這樣的話就有能力NON-STOP 慢慢清

如果將其中一個MA 工作交給MNK [MASTER 應該絕對可以勝任!他應該懂怎樣跑位置!]
(雙MA 還是要的...以防其中一位MA 要跑AE EMOTE或死掉..)

那就可以抽出一位PAL/SK 出來組成TEMPLAR TEAM
如果我們的DPS無法快速有效的將HP 1 + HP2 處理掉
(幾次 TRY 下來似乎也沒有把握....真的有把HP2 殺掉也只有一次紀錄...且是用另一個戰術)
就只有向持續穩固RAID 入手..
(即是不求快速只求穩陣....最少要令RAID有把握殺掉3隻HP時不會死一堆DPS/MT)

LAG 這個問題無法子迴避...
唯有在人手上控制應付

讓連線最穩的MT 處理第一跟第二隻HP
當兩隻HP也處理後兩位MT 自動跑去支援其他HP TANK

極端一點...
如果讓MA 的工作全部由MNK 負責(MASTER/CRAZYWEN/PANDEN 參與OSEKA RAID有相當時間,應該有能力誓好MA的工作_

那我們最少有2位 KNIGHT 當HP BACK UP TANK [1PAL + 1 SK]
這樣配上 HP 1 殺掉後抽出來的TANK 1
應該能在短時間內有3位BACK UP TANK支援其他HP TEAM

TEMPLAR 專門由1G 處理下其他DPS 自然可以專心DPS HP
只要TEMPLAR沒有打MT 或出現失控情況

整體表現應該會有進步...

PS:HEALER 組內有LAG 情況...安排人員時也要留意...如DIOS 的PING 有時達500左右...如果要排進HEAL TEAM就只能當0.5人員處理...要另外在放置一個HEALER....(LAG的情況太嚴重的話表現可能比BOX再差一點...)

26/8 (SUN)

1 DPS   good! we down hp11 very fast....
2 however , we still get problem on tank and healer...our heal power still not stable and make tank die fast....
3  remember follow ma dps
we try a new plan tonight

HP 11 >HP 1>templar>7

Iam sure we can pass HP3 if we can recover the heal problem....

打這場RAID的關鍵始終還是DPS 跟 TANK...
DPS 猛一點...TANK的壓力就會少一點
TANK 硬一點....LOSE CONTROL 的時間就會延後一點...

我是負責MA...因此即使看見TANK DOWN也只能先完成MA的工作...
其他TANK(WAR/KNIGHT) 若看到頻道說有HP TANK DOWN了可以先開DISC擋一下...
盡力防止HP 失控....讓DPS 可以全力輸出...

至於MEZ 方面...
最好是安排一個KNIGHT 跟HEALER 支援一下 兩位ENC
因為MEZ FAIL 會令怪打ENC...
有KNGIHT 跟一個HEAL 在組內可以更易控制場面...

(我已經不只一次看到TEMPLAR 打TANK了...14-16 1 HIT不是說笑...)

SR is a TOP1 guild in this server...
just know they clear VOA few days before
if u check their gear in megolo
u will find that their gear not stronger their than our member a lot
(around 20% for max...for example...as a war in this server, kaka can rank in top5 in list)
so there is not a big difference for RF and RS if we just compare with gear

what we lose may be raid skill and lag problem for raid....
we can do better as we contiue improve our gear and more raider get main rank...

Post Last Edit by Yuma at 2012-8-27 22:52

關於MA 的一點情況這邊要說明一下...

我在RAID時除了負責MA 也有不少時候兼任INC
要令6 HP INC需要 CLICK 一個道具
由於 HP11 距離太遠...
因此我在INC 時會將TARGET 放到最近的HP (很多時是HP 5 或是 HP7)
假如DPSER 在EX WINA 設了ASS MA為目標的話
那你很多時會發現你的目標不是HP 11
這個希望各位理解。。。
我在INC後才會將目標轉回HP 11
因此DPSER INC後 先不要急於DPS 
待TANK 到位後看到我的MA MSG在RS頻道出現後才開始DPS就行了。。。

讓大伙感不便請多多見諒QQ

if u set yuma(ma) as your raid ass in Ex window
u will always find that your target is wrong (not hp 11) when inc
it is becuase iam not only ma but also raider  for active  6 hp
so everytime when i active hp i need to target hp and click item to active event
as Hp11 too far  from me..
i always target hp5 or hp7 as my target to click item
so thats why u will get wrong target if u ass me when inc

i suggest that all dpser can wait for a short time after inc(aorund 3-5sec after inc)
just wait tank pull their tagret to camp and my ma msg show in rs
then u can start your dps on hp

thx a lot for yoor help :)

2/9

1 如何令TANK穩坦HP將影響我們能否殺到第3隻HP...
2  跑AE EMOTE要再好一點..一個AE打過來又死一堆人了...

PS:只有 3WAR...不太好應付..

i hope we have more main rank war or knight for tanking HPX in future...
atm, our tank number just meet the minimum requirement for oseka...

seems tank 5 and 7 always down fast when we dps hp1
so i suggest after hp11 down ,hp 11 tank just move to hp 5 or 7 to back up tank..

lag problem also a big hit for our raid too...

i hope bodo will grow up soon and become one of our hp tank [war just for ass dps is very waste power ......war is for tank boss!!]

besides, we seems have new pals join raid.hope them up gear soon and become our new ma then we can release more knight for tanking hp...

Post Last Edit by Yuma at 2012-9-8 20:44

last time HPX 11> 1
iam tanking hp1 last time ...
dps low last time ,when we ko hp11 and dps hp1 to 50%..
already pop  6 templar...
so thats why i suggest we set a templar team keep kill templar or kill templar
after we kill 1 hp

even our raid dps >700 in last try
we still in trouble when we dps hp 1
(according to my exp, ,we always face other hp tank down besides hp1 tank when we dps on hp1)
we always ask shavin  to tank hp11 and tiger to tank hp1 in oseka raid
both tank did a good job and less lost in tanking
we always have problem in other 4 hp tank especially hp3/hp5/hp7
( sen and skz seems have lag problem and affect their tanking stability ,Amadeous tanking
good and always kill by other hp but not his target .of coruse kaka also good tank and keep a long time :)

iam not saying that our tank skill and gear is not good  ,but we need to understand that
lag always make our hp tank bad performace in raid .

so i suggest that we should give other 4 hp tank more support [healer and back tank both need!!) besides hp11 anf hp1

keep other 4 tank not down then we will have chance to make our raid in control and
let the hp3 die soon :)

Post Last Edit by Yuma at 2012-9-9 23:41

9/9

we try HP5>HP11>templar>hp1 this time

i think the plan is ok and we have record on killing 2hpx in pass(just 1 time)
however , out tanking not stablilty
for hp5...thats fine as we can disc brun down vert fast
but for hp11....we cant dps down in short time, so we must keep our tank longer
even RL not mention evey time in RS...
i hope healer and tank/knight should do more besides follow ma

for example... RL ass Yamatow/Dios to heal HP5 tank
after HP5 die, you should become free healer at the same time
so what u need is to check your ex-win
find out which tank is in danger and heal them assp

for tank/knight ...if you are not ass to do hp tank / zealot team
you can prepare your disc for tanking hp
once u see our hp tank DOWN
open your disc and help tanking hp..
then our dpser will be safe and not kill by hpx...

u can do more for  raid!
everyone did more...our raid will improve more

for AE emote.......i think it is helpful to choose one raider for calling emote id
we face less ae in last try...we can keep it in next time

===============================================================

我想大家也盡力了!
其實我們的DPS 每次也有進步
第一隻HPX 也快速被擊殺
只是坦方面始終有一點問題..
這又涉及到HEALER 方面的問題

首先...HEALER也是有機會被指名RUN EMOTE
這是無法避免的..
剛才有一次是因為CLE要RUN EMOTE結果TANK SEC DOWN..
我想要應付這個情況
唯有安排最少1 CLE +1HELAER 擔當FREE HEAL的工作
其實由負責HP5 (即第一隻HP) 的HEALER擔當就好...

他們在HP5 DOWN後專心留意EX WIN上的TANK 血量
那邊危險就給予支援
當然...假如你看到CLE 要RUN EMOTE時..
就應該立即反應...

至於T沒有被排到的TANK/KNIGHT
可以準備好你的24 秒DISC...
看到HP TANK倒了便立即上前開無敵擋...
爭取多一點時間...

這邊要希望RL 了解一下BODO WAR的HP/AC 情況
印象中BODO AA已有4K...基本的TANK AA 應該有修完了
希望WAR CL 能指導一下BODO TANK的要領...
一個WAR 只能跟隨MA DPS MOB的話...
實在是大大的浪費....(再者我們的WAR數量實在不多)
希望盡快讓他成為主坦之一....

Post Last Edit by Yuma at 2012-9-16 23:13

16/9

after a lots of test
we have make a conclusion
that is....mag pet (with em16) can be a power tank in oseka
raider report that pet hp never less than 80% when tanking hp
so we can ask mag pet to tank nex time (with em14 at least...need real char not box mag!)

sadly to say ..our tank face lag problem [its no doubt that our tanks are skillful and have enough raid exp..so thats nothing beside lag problem if you ask me why our tank die too fast
when inc...)

i try to tank hp1 tonight
I need to hold for a long time and always change to hpx when we dps hp11
iam sure we cant fast dps down hp11 (even we can do that we still need to kill templar after that...)
so i need more support (heal and tank!)

MA did a good job tonight
thx a lot!

time to finish oseka!...plz read the post again to refresh your memories!

simple run way:

1 inc 6 HP ...
2 Ass MA to kill the HP
3 at the same time, HPX will change to other hp in every 45sec
4 at the same time,Adds (templor ) pop in 3 sides [upper/middle/low)
    adds group need to kill it fast or one more hp will pop when templor near water
     remeber dont near water or sanke adds pop kill you
5 when templar down, he will drop a click item,take it and wait RL order to click it
6 after 5 hp down, RL will call raider target HPX to click item [need do it at the same time]
7 when succeed ,this will move on to final stage...HPX hp locked, and many many adds[
30adds in total]  kill all the adds before they reach water
8 when all adds down...chest pop ,we win!

Iam happy to see that we have war sea in this time[i remeber LK always need to box war
to play before...]  and also good pet tank.with lv100 powa and CTOV gear..we should more
easy handle this raid...

emote care:

when you see the red word pop in your screen [all raider can see it...a whirpool pop around u ] you need to run to banner or run away form banner [box char need to care it]
or AE+ snare pop around you and kill raiders near you

not hard compare with RT emote...but u should know how to avoid the ae to make sure
dps not down too fast

4/1/2013

OSEKA KO!
all good job and thx all:)
(這幾個月的努力總算沒有白費..T_T)

few things to remind:

1 mag pet is very good to tank HP and hpx (1cle a bit danger to tank hpx but is ok)
2 click item can loot when 5hp die because it will disappear if u die
3 wait RL order and target hpx for click
4 after click finish and succeed zealot will keep pop in 3 tunnel ..kill them and dont let them near water..we will win
5 in final stage HPX rooted but still make dps..so need to use pet tank it..all raider just do dps on adds

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