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Unearthing Alra

In center of Pillars of Alra request from a shade (must have tasks to see NPC) saying "end to this cycle" and entered saying "ready".
Forum Info here: [[1]]
4 sides, maximum of about 18 people per.

Upon starting:
Minions, the harbingers of Discord have returned. Ready yourselves for their invasion. We shall not fall again this day!
The ground trembles as the apparitions raise their eyes to the sky and shout in a unified voice! The stoic shade yells, 'The barrier is broken, is it time we put an end to the tyranny of the Wards!

The air around you glows as the Pillar of Light continues to gain power. Erion must be stopped!
You find it hard to hear anything over the din of the Arcane Pillar's buzzing. Melretia's forces must be stopped!
The Light throughout the land seems to dim as the Pillar of the Black extends its influence further. Fal`Kaa must be stopped!
The laughter of Erion Ulrich, the Archon of Light, echoes throughout the land, 'Miserable corruptors, did you really expect to stop my guardians? The power of Alra shall be mine!'
The buzzing of the Arcane Pillar suddenly ceases as a disinterested voice calls out through the valley. Melretia Relward, The Arbiter of the Arcane, speaks, 'I find it amusing my allies would have bothered worrying about your little intrusion. The purity of our power is unmatched... Your little excursion into our affairs has proven as pointless as your very lives. I hope for all of your sake that you leave our land before Alra is awakened by the hand of the Arcane!'
A soothing, almost friendly voice echoes through the valley and into your ears. Fal`Kaa Karathra, The Sovereign of Shadow, speaks, 'It is just as well you have failed in your endeavor to stop us. It is peace we shall bring to the land. Alra shall herald in a new age of darkness!'
The devout shade calls out through the valley, 'Seekers, you have nine minutes remaining before the wards move beyond their chambers...'

Contents[hide]
  • [url=#Black]1 Black[/url]
  • [url=#Light]2 Light[/url]
  • [url=#Nature]3 Nature[/url]
  • [url=#Arcane]4 Arcane[/url]
BlackYou must eliminate the shade to?
Named doesn't summon, but chains 60k spells on tank if they're not in melee range.
  • emotes: red / text:
    • The ever-present eyes of Pain and Suffering turn their focus toward Kethur.
    • Associate with them at your own peril!
    • Shadowy tendrils reach out for Kethur. the Shade of Temperance beckons them to draw closer.
    • You feel the cold stare of Pain and Suffering upon your soul. You must escape or prepare to absorb its punishment!
  • [31847] Eyes of Suffering Target: Target AE Range: 10000, AE Range: 60 Resist: Lowest -1000 Casting: 0s 1: Decrease Current HP by 107692 2: Decrease Current Mana by 75000 3: Decrease Current Endurance by 75000 4: Stun for 8s up to level 200 Text: Pain and Suffering tries to strike YOU, and doesn't miss!
  • chain casts Hand of Shadow
  • shades die from kiting?

Light(white)
The Pillar of Light seems to be drawing power from the Herald and Harbinger. They must be slain in order to stop Erion.
  • Emote: Rays of light shine upon Finley, Saphirrex and Daldaen
  • Adds: A blinding fragment of light, high hp
2 boss, dont let them stand together, attack the vulnerable one and switch back and forth as needed
Herald
  • The Herald of Erion (Vulnerable) focuses its power and defends itself with a barrier of uncorrupted purity.
  • The Herald of Erion focuses its power and defends itself with a barrier of uncorrupted purity.
  • Casts Corrupted Reflections of Light, 2x Pure Reflections of Light
Harbinger
  • The Harbinger of Erion (Vulnerable) focuses its power and defends itself with a barrier of uncorrupted purity.
  • The Harbinger of Erion focuses its power and defends itself with a barrier of uncorrupted purity.

Nature(green)
The pillar of nature seems to be channeling its power through the great treant. you will need to eliminate the verdant lifetenders in order to disrupt Anriella's focus
  • Boss damageable only by DoTs
  • Root Rot - makes people a tree which roots, increases healing done
  • TONS of adds, rootable

Arcane(blue)
The Pillar of the Arcane seems to be drawing its power from the coalescence of mana. Shattering the crystallized mana will put a stop to Melretia, though the constructors will aim to stop you.
1 Mob: An unstable coalescence
  • auto attack hits under 10, use spells
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