英文版
1.Raid Giver Yioanin Beasts' Domain
2.Adds groupsmoves to the bottom of the ramp up
3.Caster groupsmove up almost to the top of the ramp.
4.One person movesclose to molar and gets tossed back to the zone in to trigger the event.
5.Casters attackMolar and Impacted molar and kill them.(fire dds and dots)
6.Bottom of theramp inc 4 adds per wave(time based)
Melee can run back across the chasm near theramp and step into the campfire there to get a buff that does extra fire damageto adds. If the adds are pulled across and through the fire they can then becharmed and sent onto the molars for extra DPS(option).
7.Once Adds, Molarand Impacted molar are dead the raid moves up to the first room.
8.med and buff
9.Tank/healer/Castergroup move into boss room.trigger boss
10.MA will callfor raid to kill adds. Adds are both time/boss health based.(need more info here)
11.Raid needs tododge the Orange Aura that roams the room to avoid getting dotted
Spash can cure it.
12.Around the roomare approx 15 Mantraps. They will Flowery Grasp, a Silence + Leash someonerandomly, The person is stuck at the mantrap and cannot move. You can kill itto free them. 1 group will be assigned to kill mantraps to free people.
13.After the Nest Defenderis killed and all Aggressive Ants are dead you winAuthor: Yuma Time: 2013-3-1 11:04
Evantil: Heart of the Oak
Courtesy of The Silent Minority on Rathe
Raid Giver Yioan in Beasts' Domain
Raid moves to the bottom of the ramp up. Caster groups move up almost to the top of the ramp.
One person moves close to molar and gets tossed back to the zone in to trigger the event.
Casters attack Molar and Impacted molar and kill them. They can be meleed but must be at max range if you get to close you get tossed away. Fire damage does the most damage to the mobs. Fire Dots seem to land and mellee/bow damage lands for full.
The rest of the raid stays at the bottom of the ramp and fends off the adds. Adds come in waves of 4 and appear to be time based. Melee can run back across the chasm near the ramp and step into the campfire there to get a buff that does extra fire damage to adds. However the buff only lasts for 1 minute and the loss of DPS while people run over does not seem to make it worthwhile. Knights lock aggro and kill all adds.
If the adds are pulled across and through the fire they can then be charmed and sent onto the molars for extra DPS. The will explode damaging them and die. Do enough and you get an achievement.
There will be puddles of SAP that spawn. Avoid them to not get snared.
Once Adds, Molar and Impacted molar are dead the raid moves up to the first room.
Raid then moves up the ramps killing ants as they go. Raid stops just below Named for final med and buff.
Will move raid just short of the nameds room. DA knight chargets in to lock aggro while tanks and healers move in. If aggro is lost on named the event will reset.
Caster group stays on the named at all times unless specifically called off to help on adds.
Rest of the raid DPS's named unless adds are up. MA will call for raid to kill adds. You get Adds based on time and based on the mobs health.
Raid needs to dodge the Orange Aura that roams the room to avoid getting dotted. Splash occasioanlly to cure it since dodging is almost impossible.
Around the room are approx 15 Mantraps. They will Flowery Grasp, a Silence + Leash someone randomly, The person is stuck at the mantrap and cannot move. You can kill it to free them. 1 group will be assigned to kill mantraps to free people.
After the Nest Defender is killed and all Aggressive Ants are dead you win. If the event does not finish and all you see are dead an ant may have gotten stuck somewhere. Have rangers use track and Bow to try and kill it.