去古洞(The Hole/the Ruins of Old Paineel),npc在(+496, -224, -217),也就是从水下进去(要钥匙开门的那个石头,或者说是撤退点附近。),进去后,一直走到城堡那里。
你和她打招呼。
Julei Direaxe不理你,自顾自的往前走。
注意聊天栏的信息:
She stands up and starts walking to the entrance(她开始走向门口).
Julei stands up and begins to head back to the entryway(她回到通道)
当npc回到通道时,和她打招呼。她给你Julei's Twilight Pendant
他说:Julei身体很好,真是个好消息。谢谢你,我能帮你什么忙吗?
你说:Enhance my axe.
他说:我就知道你会要这个。Teekan的点化很有效,当然我发现可以更加好些。这个斧头有着和你一样惊人的潜力。这个斧头的力量是基于宝石(gems)和金属(metals),我会把它激发出来。当然也许你想找些别的强力的东西(other items of power)来进一步加强它。如果你能找到,我会帮你看看能不能用上。
你说:What other items of power?
Starting to post for general increase in DPS for berserkers. I will start with the obvious, first off ALWAYS mash frenzy/volley (jolt when needed). Postition yourself behind the mob when ever possible to increase your accuracy (mobs will rip/dodge/parry etc in there front and side cones or so). Buffs can also be quite important for DPS, always keep ranger buffs up, pred/hunter line of spells and the CoS line for AC/DS if you want, don't use BSG any atk is better then a small amount of hp.
Once you make the hotkeys below go download GamText Triggers from Gam's webpage (here) (Grab GamParse if you want also while your there, its like the best parser ever) and create triggers that will tell you when your reuses are up and triggers to tell you when to click the next burn button when you are burning (example would be to like have it search for when Savage Spirit leaves you and then have it message you with "CLICK BURN 2" or something of the sort. But remember as a berserker you should always tinker with your discs and find what works best for you, to do this just know what can stack and knowing when you should stack or use discs.
This is the order of which I would work on AA, I put criticals first because it is added dps without aggro, I followed it up with triple and double before flurry because better chance to flurry/triple is a better chance to flurry. Throwing Mastery for DPS per AA is a good investment (it improves volley damage).
After all this you will want to work on a little bit of defensives because you can now give some hits but you can't take em. After you get up to like for agility and stability up to 5/23. Then I would mix in other innate dps AA + the HP/Stat aa. Kirzan has a good post on listing our AA and how much they are per rank it can be found here.
I would get first rank of each of these first, you would have to max untamed 3/3 first to get a rank of casc. Then I would max everything in the order I put em. Though for this if you don't get a bard a lot I would knock cascading over blinding if you do get a bard leave as is.
AA DISC介绍
Savage spirit- Alright this ability can be found in our Omens AA tab, its 3/6/9 AA. It has a 1 hour 12min reuse so its to be used smartly it can add roughly the same about of DPS as Cleaving Anger or more if you stack our epic click with it, then you have one sick combo on your hands.
AA Cost: 3/6/9/9/10/12
Reuse: 72min
Duration: 60sec
Savage Spirit-oow版本出现的DISC ,72min CD持续1min,(加满提高暴击出的伤害5.25倍)所以用他的时候要更聪明些,单独用的时候带来的DPS提升和Clevaing Anger差不多,如果能保持epic buff则能提高更多.
Cascading Rage- Alright this is a tough one, its a detrimental buff aka you can stack it with your discs like Berserking. It has a double attack mod, a attack mod and a V3 over haste. V3 over haste is the same as the bards so with a bard in your group you are only benefiting from the double attack and attack bonus. So this is situational, without a bard this is one of our better ability's we have but with a bard its one of the lowest. This ability comes in 10 ranks, its a procing ability meaning when you click it it has 18 sec to randomly proc up to the 2nd level then it has 18 sec from there. Some times it procs up some times it doesn't.
AA Cost: 5/5/5/5/5/7/7/7/7/7
Reuse: 36min
Duration: 18sec per rank with a random proc up chance
Blood Pact- Well this is like a 450 damage proc that hurts you for 150, lasts about 3.5min. It kinda sucks so don't use it while your epic click/blinding fury or Cascading Rage is up.
Desperation- This is a very very situational thing, basically if you don't have a bard and the event doesn't have any damaging features to you you can damage yourself down to 40% hp and use this. Its a V3 overhaste so its like having the bard overhaste song on for four min. Its 12aa points in our gates AA tab.
Untamed Rage- This is on the same timer as cascading rage so if you don't have a bard this isn't very useful. If you have a bard this does the same as cascading rage at level 3 for double attack and attack bonus but takes up your Combat Ability timer so its pretty blah it also lowers your ac 300. This ability is found in our gates tab its 3/6/9 AA.
Blinding Fury- This is quite situational but adds a 1min buff that has a random proc chance to add "Blinded by Fury" effect on you which makes you blind. When you are blinded by fury your pretty much doing EXACTLY what vengeful flurry does except this doesn't take up your combat ability timer.
AA Cost: 3/6/9/7/9/12
Reuse: 10min
Duration: 60sec
Blinding Fury-持续1min的buff,随机proc出 “Blinded by Fury”效果让你失明,同时提供和vengenful flurry一样的效果(100%double attack),但是不占disc栏的timer.
Uncanny Resilience- This is actually quite nice, its a vie with a 10min reuse, so hit it when you get aggro on a raid mob or named mobs in groups basically.
AA Cost: 3/6/9/7/9/12
Reuse: 10min
Duration: 60sec
Berserking- This is our 2nd best Disc, SS6 is the first but if you don't have this then this is the best! It increases Max and Minimum damage (ALOT).
Endurance Cost: 3600 total
Re-Use: 25min
Duration: 30 sec
Where to Get: Rk1 droped, RK2 is faction, and rk3 is faction.
Berserking-除了SS6 以外最好的disc,,提高最高伤害和很多最低伤害
Cleaving Anger- Cleaving anger is a disc that lasts 1 minute and makes every one of our crits a cripple and also has a 200% increased crit mod. Downside to this disc is that its on our Reckless and Battle Focus disc timer line.
Endurance Cost: 1800 total
Re-Use: 22min
Duration: 60 Sec
Where to Get: Vendor bought in pok at the berserker tome NPCs
Vengeful Flurry- Ok this disc now has limited use, it can add a crap ton of aggro so be cautious while its up, it adds Hundred hands haste, 10000% double attack and an random extra attack or round (there are conflicting reports).
Endurance Cost: 2250 total
Re-Use: 15 min
Duration: 30 sec
Where to Get: Glowing Rune turn in, info here
Those are our actual discs but you will also find our Snares/Stuns/Jolts (jolt is a way of saying an ability that lowers aggro or gains but in our case lowers.)
上边就是我们所有攻击disc(除了snare./stun/jolt)
Agitating Scream- This ability decreases a mobs mitigation to archery and throwing lasts 1.5min reuse is 2min so it takes 2 berserker's to chain this. It costs 650 end and is on your snare/stun timer so use it wisely.
Endurance Cost: 813
Re-Use: 120sec
Duration: 90sec
Where to Get: Rk1 is vendor bought, RK2 is dropped and RK3 is a rune turn in (I think)
Jarring Smash- This is our de-aggro ability I know I know it sucks, but you will find you have to use it some times. It is on the same timer as volley (/mourn). Its about -803 hate every 12sec, even if it says its resisted it will still get rid of aggro dev confirmed. There has been conflicting talks on if jarring smash also adds 400hate making the total decreased hate only -403.
Endurance Cost: 244
Re-Use: 12 sec
Duration: N/A
Where to Get: Rk1 is vendor bought, RK2 is dropped and RK3 is a rune turn in (I think)
Jarring Smash-减仇恨技能和volley同一个timer实际减403 hate
Tendon Sever- This is our snare it is instant cast and lasts 1.5 min its a 55% snare, if you see something haul arse away have this out and ready to hit I can't count how many times the slacker rangers/druids and such have let something run away and I have to snare it asap. Another use for this is aggro in groups it is a bit-o aggro and is a noticeable amount lower endurance per cast then temple blow
Endurance Cost: 144
Re-Use: 12sec
Duration: 90sec
Where to Get: Rk1 is vendor bought, RK2 is dropped and RK3 is a rune turn in (I think)
Tendon Sever-瞬间snare
Battle Frenzy- Basically this is just like puma except that it only lasts 18sec or some such, its based off of your hp and will only proc if you are at 75% or lower hp.
Endurance Cost: 348
Re-Use: 10min
Duration: 18 sec - forever
Where to Get: Rk1 is dropped, RK2 faction and RK3 is faction
Battle Frenzy-patch刚刚nerf掉他,不想再翻译了..还是用shm proc把
Disc Stacking
(If you are confused by my acronyms I have the references at the end of the post)
The break down, disc stacking is the use of more then 1 disc at the same time. Our main discs that go into the combat ability window are as followed, Berserking, Savage Spirit, Cleaving Anger, Vengeful Flurry. We will call these Base Abilities for this post.
Discs that I will refer to as "stackers" are the discs that are stacked with the Base Abilities. These stackers are as followed, Reckless Abandon, Blood Pact, Blinding Fury, Cascading Rage. Glyph of Destruction (expendable), Glyph of Courage (expendable), Cry of Havoc and to a lesser extent our epic click. (You could consider other buffs like ruchu and auspice as stackable discs nearly)
Now we will go over stacking issues, normally the rule of thumb is that most stacking things will stack together if it is spell version (buff) or worn version (foci or other misc things like cleave). But that isn't always true that is why I am making this post to elaborate on the intricate things we call stacking discs.
Damage Modifications-
Damage Mods DO NOT stack with each other the basic, there for if you where to use Berserking and RA together since one is a base ability and the other is a stacker they wouldn't work. The abilities with damage mods are as followed,
Berserking
Reckless Abandon
Glyph of Courage
Critical Rate Modifications-
Critical Rate Mods DO NOT stack with each other, worn abilities like cleave and I believe the Fellowship Fires or Guild Banner will stack with our stackers (unconfirmed though), but other stacks crit rate mods will not stack with each other. The abilities with Critical Rate Mods are as followed,
Hundred Hand Haste Modifications-
These do not stack, the abilities with HH haste are as followed,
All of our War Cries
Vengeful Flurry
Blinding Flurry
Critical Damage Modifications-
This MOSTLY stack there are a few exceptions, one of those exceptions being SS6 and CoD they do not stack, the abilities with Crit Dmg mods are as followed,
Ruchu (sham epic 1.5 and 2.0 clicks)
Glyph of Destruction
Savage Spirit
Double Attack Rate Modifications-
I am unsure on the stacking of these, but honestly it doesn't really matter since we are full DA with AA and fero (I think atleast, very close to say the least), but the abilities that have them are as followed,
Cascading Rage
Vengeful Flurry
Blinding Fury
Accuracy Modifications-
Honestly I don't ever remember a topic about the stacking issues of any information on the stacking issues of these but I'd think it follows the rules of Crit Rate stacking. The abilities with them are as followed,
Spirit of Vesagran (bard epic 2.0 click)
Just remember even though some parts of the actual disc doesn't stack then it doesn't mean you can't use them together to get more of a benefit then you would get with them alone. The only way you can truly mess them up is stacking base abilities and stackers that will NOT go up together. The abilities that will not stack together are as followed.
First up Glyph of Destruction and Savage spirit DO NOT STACK, you will waste 3aa if you hit them together.
Vengeful Flurry and Blinding Fury EXACTLY the same abilities except VF is a disc and BF is a procing buff, hitting them together will cause VF's timer to come and you will had totally wasted it.
Epic Click and Blinding Fury, when blinding fury procs you blind it causes your epic click to wear off, do not use together.
Feeling the Burn!
There are two different burns that you can use (test them out see which works best), I am posting both because there is a lot of conflict on the subject.
First Order -
Click MGB war cry
SS6 + RA3 + CR + BF then, (1min epic may be up still)
BK + epic + GoDestruction then, (30sec for BK then the rest will run into CA)
CA then,
VF + BP.
Second Order -
Click MGB war cry and epic
SS6 + RA3 + CR then,
BK + BF + GoDestruction then, (30sec for BK then the rest will run into CA)
VF + BP.
For the hotkeys bold are what you actually put in the lines nothing more nothing less. Also I would like you to note, if the hotkeys aren't working for you it could be lag related, just turn the /pause # up more, till it works well for you.
MGB War Cry Hotkey-
Name this MGB Cry or w/e you want as long as it is easily identifiable.
Line 1: /pause 7, /# MGB War cry is inc!! (where the pound is add the number of your guilds berserker channel)
Line 2: /pause 7, /alt act 505 (505 is Cry of Battle)
Line 3: /pause 7, /disc Ancient (Or /disc Battle Cry of the Mastruq if you don't have the ancient warcry)
Line 4: /rs War cry up and going!
(w/e you wanna put, just make sure the raid knows that you used your warcry same goes with berserker chat msg)
Burn Order 1 Hotkeys -
Hotkey 1-
Name this Burn 1
Line 1: /pause 7, /alt act 465 (465 savage spirit)
Line 2: /pause 7, /alt act 499 (499 Casc rage)
Line 3: /pause 7, /alt act 610 (610 Blinding Fury)
Line 4: /alt act 3710 ( 3710 Reckless Abandon)
Click epic after Blinding Wears off.
Hotkey 2-
Name this Burn 2
Line 1: /pause 7, /disc Berserking Discipline Rk. III (number of your berserking II, III)
Line 2: /alt act 589 (589 Glyph of Destruction)
Hotkey 3-
Name this Burn 3
Line 1: /pause 7, /disc cleaving anger
Line 2: /alt act 487 (487 7th vet)
Hotkey 4-
Name this Burn 4
Line 1: /pause7, /disc vengful
Line 2: /alt act 387 (387 Bloodpact)
Burn order 2 Hotkeys -
Hotkey 1-
Name this Burn 1 (click epic at start)
Line 1: /pause 7, /alt act 465 (465 savage spirit)
Line 2: /pause 7, /alt act 499 (499 Casc Rage)
Line 3: /alt act 3710 (3710 Reckless Abandon)
Hotkey 2-
Name this Burn 2
Line 1: /pause 7, /disc Berserking Discipline RK. III (number of your berserking RKI RKII RKIII)
Line 2: /pause 7, /alt act 589 (589 Glyph of Destruction)
Line 3: /pause 7, /alt act 610 (610 Blinding Fury)
Hotkey 3-
Name this Burn 3
Line 1: /pause 7, /disc cleaving anger
Line 2: /alt act 487 (487 7th vet)
Hotkey 4-
Name this Burn 4
Line 1: /pause 7, /disc vengful
Line 2: /alt act 387 (Blood Pact)
Gear
装备
Accuracy- This is quite an important one it will help your dps quite a bit, the worn cap on this is 150 max it asap. Accuracy was said to improve your accuracy at about a 10worn acc = 1% increased accuracy which can be quite a lot of dps when added up (Generally at least I am unsure if it has been parsed recently). To also help achieve the worn accuracy cap use tribute, it counts as 15 worn accuracy per rank iirc.
Cleave- Very important one of the most important dps increases for berserker's. Since we have an innate 8% critical chance or so the increased crit chances from AAs and other things like DoN T4 rewards, gives our crits quite the edge. Crits are a large source of our dps and whats nice about them is a crit doesn't add more aggro then a non crit.
Ferocity- Ferocity is increased double attack per rank, double attack is nice double attack adds aggro so I would rate this under cleave. This helps you to flurry and triple more so its nice. Though the newer versions of Fero also add triple attack chance.
Attack- Attack back in the day was used as 10atk = 1 % dps, but returns after its "softcap" is dramatically decreased. This is still a important stat to raise and such. The cap is 250 worn without AA and 400 with all the AA.
Throwing Damage Focus- So your thinking "What the shat do I want a worn throwing damage foci for?", You want one because it increases volley damage, qvic gloves = 20% and TSS/Solt gloves are 25% increase in damage and when you take discs into consideration you get quite the nice lil lump of extra dps.
Throwing Damage Focus-用来提高我们volley的伤害,QVIC手套提高20%,TSS/TBS手套提高25%,考虑到开DISC的时候,他能给我们带来很不错的额外的伤害.
Frenzy Mods- Worn frenzy damage mods, there are only a couple out there actually DP shoulders and epic have them. They are not real game breakers like 4.5 sustained DPS per 15+ frenzy but it adds up so I keep it anyhow.
If you think it will increase your dps get it period.
For tribute, I use Flurry AC and HP mods I would use the flurry for sure, I am unsure but I know that Double Attack tribute allows you a small chance of making a weird flurry (like you can flurry without flurry aa type of thing) I dunno if this can happen once you have flurry. So just keep this in mind.
In summery - Basically its the little things that matter and that will set you apart from the pack. If you give 110% it will show and you will be noticed, go out exp all you can and build yourself up. Having good dps just does not happen over night. I hope this guide was informative below are Acronym References encase you got lost.
SS or SS6 - Savage Spirit (AA disc, alt act code is 465)
BF or BF6 - Blinding Fury (AA disc, alt act code is 610)
RA or RA3 - Reckless Abandon (AA disc, alt act code is 3710)
GoD or GoDestruction - Glyph of Destruction (Expendable AA, alt act code is 589)
CoC or Courage - Glyph of Courage (Expendable AA, alt act code is I am not sure will add later)
BP or BP6 - Blood Pact (AA disc, alt act code is 387)
CR or Casc - Cascading Rage (AA disc, alt act code is 499)
BK or King - Berserking (level 75 Combat Ability Disc)
VF or Vengeful - Vengeful Flurry (level 70 Combat Ability Disc)
CA - Cleaving Anger (level 65 Combat Ability Disc)